package device;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Matrix4;

public class device 
{
	public static int nWidth = 640;
	public static int nHeight = 320;
	public static SpriteBatch spriteBatch = new SpriteBatch(100); 

	
	public static void SetScreen(int nW, int nH)
	{
		nWidth = nW;
		nHeight = nH;

		Matrix4 projection = new Matrix4();
	
		//projection.setToOrtho(0, nW, nH, 0, -1, 1);
		//spriteBatch.setProjectionMatrix(projection);
	}
}
